Autor: | NeodRa,Fastman92,Dyabda | Email |
Datum: | 03.10.2019 |
Downloads: | 21386 | Statistiken |
Dateigröße: | 25.237 MB |
Bewertung: | 10.00 bei 15 Bewertungen |
New Weapons on Ammunation.
More powerful weapons.
*Please read info file.
**** CONTENTS ****
----- TACTICAL -----
***************
- M4A1 SOPMOD = 50.000$
- AK47 SOPMOD = 47.000$
- UMP45 SOPMOD = 30.000$
- M6A2 SOPMOD = 45.000$
- MP7-S = 20.000$
***************
----- ADVANCED -----
****************
- MP7 = 20.000$
- GROZA = 30.000$
- AUG = 40.000$
- SPAS12 = 65.000$
- P250 = 12.000$
****************
----- SNIPER -----
*************
- VSS VINTOREZ = 35.000$
- SVD DRAGUNOV = 42.000$
*************
**** UPDATE 2.0 ****
* New Weapon Category ( HEAVY )
----- HEAVY -----
************
- ROCKET LAUNCHER = 80.000$
- HS ROCKET LAUNCHER = 90.000$
- FLAME THROWER = 25.000$
- MINIGUN = 75.000$
- M60 = 50.000$
************
*New Weapons
*************
- M60 ( on HEAVY )
- MP7-S (on TACTICAL )
- MP7 ( on ADVANCED )
* Glock17 SOPMOD and M249 has removed.
If weapon prices are expensive, change them from the shopping.dat file.
Bist du der Autor dieser Modifications? Falls jemand deine Mod geklaut hat, kannst du diesen Mod melden und einen Antrag auf Löschung stellen.
@DarkMTS_57 This mode works with all saved games. All you have to do is find the desired "gta_sa.exe" version for the mod. This is written in the RAR file you downloaded. Please change the "gta_sa.exe" version for your saved games to run.
@sulraM I don't have time to devote to this work as I continue my school and business life together, but I will be back soon and I will present you a better mode than this one. The reason that weapons with silencers warn NPCs is because the weapon is a model instead of a script. The solution to this is quite simple. If I set the script of the M4A1 weapon to Silenced Pistol, NPCs will not be warned. However, this also offers a very amateurish gameplay. Instead, I will create my own script and add a silencer mechanism that will be valid within the Assault Rifle class. And yes, new weapons will be added. But I need some time for these.
1. Silenced weapons still alert guards and civilians.
2. I've seen some different weapons on the .IMG file , plan to insert 'em into the mod soon?
@BMW M3GTR hi, you can ask. Thank you.
hi there,can I ask about how to add weapons to ammunation?
nice mod you made btw
@DarkMTS_57 It not be compatible but I will try to make it compatible with other mods.
@NeodRa
Thanks man, so all i have to do is to finish the story line, and then apply your mod for some serious a** kicking!
There is also this mod called "Single Player Rebalance & Bonuses" which utilizes a modded main.scm, more parked vehicles, changed prices etc...
Is it compatible, if i were to replace it with your mod ?
I´m playing it right now, and it adds more content, even the peds have more dialogue.
@NeodRa
Thanks a lot for the reply.
But isn´t it true that once you change the main.scm & script.img, you have to start a new game, otherwise the old save file won´t work.
Or does this mod have compatibility with complete vanilla save files that didn´t have this mod already installed ?
Can you clarify that ?
@DarkMTS_57 Hi, I am aware of this problem. This problem is caused by the "main.scm" that creates the content of the game. Because we need to intervene in the game while integrating weapons from the outside. A second version of this project would come, but I stopped modding because I was busy. However, I go in and look. Another mistake in this game will happen to you while doing the "Breaking the Bank At Caligula's" mission. The smoke bomb will not go right through the pipe. This mod was planned for 100% finished games. The solution to this is to examine the codes required for the section you are in, create different values in the CLEO script file and integrate it into the game if you understand the CLEO modes. That way you can move on to the next chapter.
Hello there.
I´ve installed your mod correctly by replacing what was needed.
I´m having a problem.
Started a new game, everything worked well so far up to the mission of Cesar Vialpando ( map blips are gone ) and Burning Desire ( map blips are also gone + not able to smash the windows with the molotov fire )
With this, i can´t progress through story since i´m unable to complete the mission Burning Desire.
Can you fix this ?
Dear Mr. Admin,
Yep dude i get it, every thing has price. I know this is secret. We both same. Means we both doing the same ( mods ). Only difference is you are Pro [ Top ] I am still learning. So honestly I don't know how to add new weapons. That's why i asked from you. Any way lad if you have time, can you please add the weapons that i have mentioned below to next update. Later i will figure how to do my own.
Waiting for your reply
Dear Mr. Admin,
Thanks For the update 2.0 Dude I have one question to ask from you, if we adding our own weapons like that i have mentioned below what are the easiest steps that i have to follow? waiting for your reply mate.
Dear Mr. Admin,
Dude I have More Weapons. Please add below mentioned weapons in Your Next update. Links are given below mate.
(1) M4A1 Holo = https://www.gtainside.com/en/sanandreas/weapons/105394-m4a1-holo/
(2) M4A1 CCO SD = https://www.gtainside.com/en/sanandreas/weapons/105357-m4a1-cco-sd/
(3) Barrett M82A1 Anti-Material Sniper Rifle v2 = https://www.gtaall.com/gta-san-andreas/weapons/96925-barrett-m82a1-anti-material-sniper-rifle-v2.html
(4) Dragon AK-47 = https://www.gtaall.com/gta-san-andreas/weapons/74566-dragon-ak-47.html
(5) Jesus Spas12 (Combat Shotgun) = https://www.gtaall.com/gta-san-andreas/weapons/106186-jesus-spas12-combat-shotgun.html
(6) Rocket Launcher Gold = https://www.gtaall.com/gta-san-andreas/weapons/78201-rocket-launcher-gold.html
(7) Tear Gas Gold = https://www.gtaall.com/gta-san-andreas/weapons/78207-tear-gas-gold.html
(8) The Holy Grenade = https://www.gtaall.com/gta-san-andreas/weapons/15324-the-holy-grenade.html
(9) Tumi = https://www.gtaall.com/gta-san-andreas/weapons/105528-tumi.html
Okay lad as i told your earlier these weapons are Super Cool. Please check the pictures of these weapons,then you will Know. There are more, but for time been this is enough for me. Can You Please Add them to your next updates. ( New weapons on Ammunation. More powerful weapons. ) That would be great. Most important thing is when we are playing Gta San Andreas we can see the different between Player weapons and enemies weapons. That is the coolest thing about this mod. Wow amazing. Waiting For your reply. Thanks lad again.
Dear Mr. Admin,
I have especial request for you dude. can you please add below mentioned items in the next updates ? It would be great. Links are given here.
(1) M4A1 Holo = https://www.gtainside.com/en/sanandreas/weapons/105394-m4a1-holo/
(2) M4A1 CCO SD = https://www.gtainside.com/en/sanandreas/weapons/105357-m4a1-cco-sd/
okay lad here the deal, now i have been taken these links from this website. I realy like if you can Add these 2 weapons to the next update mate. ( New weapons on Ammunation. More powerful weapons. ) Only player can use, only player have not for enemies. Thanks again for Your Hard work lad. Keep it up. Waiting for your reply.