| Supports GTAIV 1.0.6.0 and EFLC 1.1.1.0.
 Development Info
 
 This one is for all you coders out there (hopefully, there's still a lot of you)...
 
 This module will let you create a custom script thread in C++ and have GTAIV process it along with its real scripts threads. Additionally, a type-safe manner to access native functions in GTAIV is provided.
 
 Currently headers and a compiled dynamic library (DLL) is provided. Some very naive samples are provided as well. This is meant to be a base to build on top of. Feel free to contribute your own samples!
 
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 Whats New in 0.5.0
 
 - Added support for GTAIV 1.0.6.0 and EFLC 1.1.1.0.
 - Enabled MP on all unranked modes, however your multiplayer session will be isolated from people not using mods.
 - Fixed bug with text flickering when using ScriptThread/NativeFiberThread
 - Fixed bug with crashing when going in/out of video editor
 
 Whats New in 0.4.0
 
 - Added support for GTAIV 1.0.4 (Patch #5)
 - New programming model replaces NativeThread and NativeFiberThread with ScriptThread
 - A lot of performance enhancements, including:
 ---- Natives are now directly invoked using the native hash and not the name
 ---- "SpeedyInvoke" which dynamically rewrites parts of your compiled code to prevent repeated lookups of natives (only enabled for Release builds)
 - Rewrote thread/service loading and now has better detection for when new game sessions start.
 - Some minor bugs fixed
 
 Whats New in 0.3.0
 
 - New extensible services framework providing the following services currently:
 ---- D3DHook: Direct3D Device Hooking
 ---- Config: Configuration (ini and xml)
 ---- KeyboardHook: Keyboard hook to recieve events of key presses
 ---- Menu: A simple yet effective menu creation framework
 - New "Speedo" sample demonstrating the use of services
 - Added DevLoader which is an ASI loader with some development features such as module unload/reload.
 - Improved thread hooking into the game -- less chances of crashing while hooking now (not that it crashed before).
 - Added ability to unregister threads that were registered
 - Added support for starting threads on demand
 - Changed a lot of non-important log messages from Info to Debug
 - Few internal bug fixes.
 
 Whats New in 0.2.6
 
 - Added support for GTAIV 1.0.4
 - Support for Multiplayer when in LAN (any mode), or Online (Freeroam or Party mode only)
 - Added a fix for world Z calculation for the Teleport sample in SampleCustomFiber
 
 Whats New in 0.2.5
 
 - Added support for GTAIV 1.0.3
 - ScriptHook is now a DLL that can be updated independently of the mods that use it.
 - Improved detection/hooking of scripts into the game engine
 - Fixed invocation of natives that have Vector3* parameter types
 - Fixed GetGlobalAddress/GetGlobalValue/SetGlobalValue for accessing Global variables
 - Merged some of the Scripting native contributions back into the source (937 natives now available)
 - A number of internal bug fixes
 - ScriptHook is disabled for online play (currently its disabled regardless of which mode you play in or even Live/LAN, but this might change in the future)
 
 Credits
 
 - listener for some of the REing and natives mapping
 - Seeman for some of the Natives documentation
 - Reconsider for being my guinea pig on IRC during early development
 - HazardX for some cleaned up natives
 - sjaak327 for a lot of help with testing
 - All of you guys PMing and emailing me and making me find the time to work on this :)
 - Last but not least, you (yes, you!) for creating (assuming that you will be creating) wonderful mods for this game.
 
 Thanks guys!
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