Author: | CatchyKetchup et al. |
Date: | 22.10.2024 |
Downloads: | 32007 | Statistics |
Filesize: | 88.729 KB |
Rating: | 9.25 based on 12 votes |
- Based on latest mixmods version (03/07/22) of Manual Driveby Remake
- Fixes crashes, bugs and much more:
---- Update v.25.07.16:
- Fixed compatibility issues with "GFP SA" and Ryosuke's "Bullet Mod"
- Fixed FOV freezing when falling off a bike or jumping out the car while aiming
- Now primary fire button will activate nitro if fist is selected and no smg equipped
- And again some more minor bug fixes
- .ini file unchanged (since v.25.07.15)
---- Update v.25.07.15:
- Now the shoot rate for any weapon can get detected automatically. So you no longer need to configure it manually
---- Update v.25.07.08:
- Added ability to throw Grenades, Molotovs, Teargas and Satchels. Custom throwable weapons are supported as well.
- Added ability to use Flamethrower, Spraycan and Fire Extinguisher in the vehicle.
- Just press the left mouse button or your aim button on gamepad and move the camera to the desired direction.
---- Fixes/ improvements from Manual Driveby Remake:
- Fixes a possible crash, a camera zoom bug and visible crosshair when exiting vehicles
- Fixes crosshair getting larger after first shot
- Fixes automatic switching to submachine guns
- Fixes car moving while aiming and pressing 'E' or 'Q'
- Improved and fixed gamepad support
- Fixes driveby shoot rate and missing reactions from NPCs
- Fixes an issue where nitro was triggered by shooting — now only the secondary fire button activates it
- Fixes a conflict between bunnyhop and aiming on bicycles
- Allows you to fall off the bike while aiming
---- New Features:
- Using throwable and sprayable weapons inside the car (grenades, flamethrower etc)
- Fully configurable key settings and mouse wheel support for weapon switching
- Fully configurable shoot rate and availability for each weapon. Modders can use this to make any specific weapon selectable in vehicles
- Recruiting gang members directly from within a vehicle, and provoking gang wars via driveby
- Aiming as a passenger
- Switching weapons during the missions "Just Business" and "End of the Line"
- Option to automatically roll up car windows when exiting
- Option to break the windshield when shooting forward
- Keeps vanilla driveby available if you press the fire button before "look left/right"
- Option to disable manual driveby during missions
- Option to exclude any vehicle from manual driveby
- Enhanced camera options
- Improved animations by ArtemQa146
- Compatible with void’s Modernized Driveby Mod
- Compatible with the "Weapon Zoom Unlimited" mod
---- Known issue with First Person Mod v3.0/3.5:
- The camera turns backward when exiting aim mode in first-person view.
- Some workaround options are included, but the issue must be fixed in the First Person Mod itself.
---- Instructions:
- CLEO+ v1.2.0 or newer required ( https://www.mixmods.com.br/2023/10/cleoplus )
- Place the "Manual Driveby Refixed" folder in your ModLoader
- Delete any previous versions of "Manual Driveby Remake"
- Edit the .ini file to customize everything to your liking
- If you want to use the old animations, replace the .ifp file with the one in the "optional" folder
- For full vanilla animations, simply delete the .ifp file
- Gamepad users: ginput recommended. If you're struggling to bunnyhop, try holding the shoot button before the aim button.
- For some extra fun, type the cheatcode 'MYNAMEISRAMBO' and see what happens and "MOMSREVENGE" if you want your homies to be like Rambo. ;)
---- Manual Driveby Authors:
- "Remake"
Original Author: ThirteenAG
Fixes and improvements: Junior_Djjr
Original .ifp Author: Zacthe_nerd
- "Refixed"
Author: CatchyKetchup
Improved .ifp Author: ArtemQa146
// Special Thanks to ArmanCan, H4D3S_HUEHUE, KaiQ, Kaoru Tanamachi, BrandonBaja, vladvo, ArtemQa146, K29, Bennymax, Cattuba, cemeteryblunts and Reaper
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