Author: | Kyle, David, Sky and Kunal | Email |
Date: | 11.03.2014 |
Downloads: | 55398 | Statistics |
Filesize: | 0.226 MB |
Rating: | 8.12 based on 51 votes |
just put the .cs file in your cleo folder..
enjoy.............
please rate and comment......
Are you the owner of this mod? If someone has stolen your work, you can make a request for removing this mod.
who cares about stolen or not
shut up always saying stealer robber you dont know whats permission stupid people
Stolen as fuck, dude delete this shit, don't be a dick.
this mod are stolen
(i think)
Nice
Quote: gullu
ya , your page has too many comments against you.
ya , your page has too many comments against you.
@oak tnx friend, i'll support you too
@Redtrek i told that i am just uploader of this mod, i've permission of original author, so don't disturb me
Legit i am a cleo scripter:
Actual Mod:
P.S If you check this stolen mod you can see that the code is the same except that the titles are changed and the file is shortened.
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
wait 0
0662: printstring "Óíèâåðñàëüíûå îãíè çàäíåãî õîäà, àâòîð izerli/ÂÅÐÅÂÊÈÍ ÈÂÀÍ, 2011 ãîä"
:NONAME_77
wait 0
if
Player.Defined(0)
else_jump @NONAME_935
0A9F: 7@ = current_thread_pointer
Actor.StorePos($PLAYER_ACTOR, 28@, 29@, 30@)
if
0AE2: 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 0 pass_wrecked 1 //IF and SET
else_jump @NONAME_935
:NONAME_149
if
056E: car 0@ defined
else_jump @NONAME_905
0AB8: get_vehicle 0@ current_gear_to 13@
if
13@ == 0
else_jump @NONAME_905
0A97: 1@ = car 0@ struct
0A8E: 8@ = 1@ + 1424 // int
0A8D: 8@ = read_memory 8@ size 1 virtual_protect 0
if
not 8@ == 0
else_jump @NONAME_247
jump @NONAME_905
:NONAME_247
0085: 2@ = 1@ // (int)
2@ += 34
0A8D: 2@ = read_memory 2@ size 2 virtual_protect 0
2@ *= 4
2@ += 11120840
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 92
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 12
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 5@ = read_memory 2@ size 4 virtual_protect 0
3@ -= 0.05
0AC7: 6@ = var 3@ offset
7@ += 1
0AA5: call 7325056 num_params 21 pop 21 1 0 50.0 0 0.1 0 0 0 0 0 0 0 150.0 0.12 6@ 170 255 255 255 1@ 7@
3@ *= -1.0
7@ += 1
0AA5: call 7325056 num_params 21 pop 21 1 0 50.0 0 0.1 0 0 0 0 0 0 0 150.0 0.12 6@ 170 255 255 255 1@ 7@
0407: store_coords_to 25@ 26@ 27@ from_car 0@ with_offset 3@ 4@ 5@
0407: store_coords_to 2@ 6@ 12@ from_car 0@ with_offset 0.0 0.0 0.0
0407: store_coords_to 15@ 16@ 19@ from_car 0@ with_offset -0.5 -1.5 0.0
0063: 15@ -= 2@ // (float)
0063: 16@ -= 6@ // (float)
0063: 19@ -= 12@ // (float)
0AA5: call 7340256 num_params 14 pop 14 0@ 0 0 1.0 1.0 1.0 4.5 19@ 16@ 15@ 27@ 26@ 25@ 1
3@ *= -1.0
0407: store_coords_to 25@ 26@ 27@ from_car 0@ with_offset 3@ 4@ 5@
0407: store_coords_to 2@ 6@ 12@ from_car 0@ with_offset 0.0 0.0 0.0
0407: store_coords_to 15@ 16@ 19@ from_car 0@ with_offset 0.5 -1.5 0.0
0063: 15@ -= 2@ // (float)
0063: 16@ -= 6@ // (float)
0063: 19@ -= 12@ // (float)
0AA5: call 7340256 num_params 14 pop 14 0@ 0 0 1.0 1.0 1.0 4.5 19@ 16@ 15@ 27@ 26@ 25@ 1
:NONAME_905
8AE2: not 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 1 pass_wrecked 1 //IF and SET
else_jump @NONAME_149
:NONAME_935
jump @NONAME_77
Stolen:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
wait 0
if
Player.Defined(0)
else_jump @NONAME_860
0A9F: 7@ = current_thread_pointer
Actor.StorePos($PLAYER_ACTOR, 28@, 29@, 30@)
if
0AE2: 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 0 pass_wrecked 1 //IF and SET
else_jump @NONAME_860
if
056E: car 0@ defined
else_jump @NONAME_830
0AB8: get_vehicle 0@ current_gear_to 13@
if
13@ == 0
else_jump @NONAME_830
0A97: 1@ = car 0@ struct
0A8E: 8@ = 1@ + 1424 // int
0A8D: 8@ = read_memory 8@ size 1 virtual_protect 0
if
not 8@ == 0
else_jump @NONAME_172
jump @NONAME_830
:NONAME_172
0085: 2@ = 1@ // (int)
2@ += 34
0A8D: 2@ = read_memory 2@ size 2 virtual_protect 0
2@ *= 4
2@ += 11120840
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 92
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 12
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
Ya, this is stolen. Changing titles of .cs code aint tricking me.
oak came in your supports this doesn't mean fight will stop.
this is word war.
you have taken oak to your side but i will still fightback.
you must have snatched oak but i will also snatch your
all friends , p-man , gullu , gta macro