Autor: | Leinad/-JaDiE- Webseite |
Datum: | 11.11.2019 |
Downloads: | 9000 | Statistiken |
Dateigröße: | 13.45 MB |
Bewertung: | 9.38 bei 8 Bewertungen |
- Original car author: -JaDiE-
- Replace Uranus or Euros type for replace.
- Scale 100%
- Custom shadow, collision and lod.
- All data strings.
- 4 paintjobs.
- No damage parts for this model.
- Open source, files unlocked.
- SA-MP/MTA no testing.
- Adapted to IVF.
- Adapted to VehFuncs.
Mandatory have installed:
- Modloader
- VehFuncs
- Improved Vehicle Lights 2.1.1
I have a lot of ideas to develop, stay tuned!
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@Leinad
ZModeler makes Bounding Box/Sphere by MODEL boundaries.
Coll Editor makes by COLLISION boundaries (coll mesh, default boxes, default sphere). It's not recomended to make borders of B_Box/B_Sphere less then maximal coordinates of collision because details outside ofB_Box/B_Sphere don't work.
I can make a simple tutorial how to work with collision in 3ds Max but it needs time.
For example, collision sizes of my wagon and the standard car Admiral. You can see B_Sphere with large radius in my long wagon
https://imgur.com/a/SjRyjtI
@SergeDV Great! you're the best, thank you so much it works!
But I have this question, I made this car: https://i.imgur.com/L0cJfvP.jpg
When I upload it to coll editor it looks like this: https://i.imgur.com/194q3IN.png
But when I optimize it, the difference is small: https://i.imgur.com/x9FXLZJ.png
Thanks in advance.
Quote: Leinad
@SergeDV can you make a tutorial? I'm a beginner with 3ds max
@SergeDV can you make a tutorial? I'm a beginner with 3ds max